AI Insights · Timothy · April 2022
Top 5 Dynamic Games on iOS in Switzerland Q1 2022
In Q1 2022, the top 5 dynamic games on iOS in Switzerland showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these popular apps fared.
In Q1 2022, the top 5 dynamic games on iOS in Switzerland exhibited diverse trends in weekly downloads, revenue, and active users. Our data, sourced from Sensor Tower, reveals intriguing insights into the performance of these popular games.
Roblox from Roblox Corporation saw a decline in weekly downloads, starting the quarter at around 6K and dropping to approximately 3.3K by the end of March. Weekly revenue experienced fluctuations, peaking at around $236K in late December before settling to about $143K in the last week of March. Active users remained relatively stable, hovering around 88K to 94K throughout the quarter.
Homescapes by Playrix had a peak in weekly downloads at 3.1K in early January, followed by a general downward trend, ending the quarter at around 1.3K. Revenue showed more stability, with weekly earnings ranging from $90K to $117K. Active users fluctuated, peaking at 71.6K in late January but generally maintaining around 35K to 49K.
Gardenscapes, also from Playrix, experienced a consistent decrease in weekly downloads, starting at 889 and dropping to 274 by the end of March. Revenue remained relatively steady, averaging between $82K and $113K weekly. Active users saw minor fluctuations, staying between 9K and 12K.
Evony by TOP GAMES INC. showed a significant increase in weekly downloads, starting at 134 and reaching up to 1.5K by early March, with a slight drop to 1.1K at the end of the quarter. Weekly revenue had notable peaks, especially in late March, reaching approximately $54K. Active users increased steadily from 1.5K to around 4.2K over the quarter.
Pokémon GO from Niantic, Inc. saw fluctuations in weekly downloads, peaking at around 1.6K and ending the quarter at approximately 1K. Revenue showed significant spikes, particularly in late February, with a high of around $87K. Active users remained steady, ranging from 38K to 44K throughout the quarter.
These trends highlight the dynamic nature of the gaming market in Switzerland. For more detailed insights and data, visit Sensor Tower.